In a world full of modern technology it is far easier than ever before for people to learn without needing to leave the home, to go and explore. Thus we must ensure that every moment of a persons exploration is based on an experience, the basis for experience design. The key aim for the brief was to choose an object from any museum which we found not to have reached its full potential in engagement with the audience, we are to design an innovative installation which creates an experience (experience design) in a way that they cannot view or feel the same merely by looking on the internet; you must be involved. Experience design aims to create an emotion and a learning point or message for the participators, this can be one or more at the same time. The key part is to include more than just the sense of sight (if you wish to include this sense at all), to create a deeper experience that a person will connect with and remember.